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Old Mar 28, 2005, 01:41 PM // 13:41   #21
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Lol well yes, teamwork is the greatest problem.
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Old Mar 28, 2005, 02:05 PM // 14:05   #22
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Hard... Missions should be hard so it feels like a challenge, not just running around bashing monster heads until you win. The Rotscale mission in E3 was great because it was hard... But that may have had something to do with everyone being total noobs.

More hard missions, please!
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Old Mar 28, 2005, 03:33 PM // 15:33   #23
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Originally Posted by Nash
Hard... Missions should be hard so it feels like a challenge, not just running around bashing monster heads until you win. The Rotscale mission in E3 was great because it was hard... But that may have had something to do with everyone being total noobs.

More hard missions, please!
This is why it's important to interview your prospective team mates before going on a mission with them. Sound them out, find out thier prefered fighting style, spot any potential problems (like them being complete morons). This is why I was so annoyed with the acadamy, I (a Mo/Me) was paired with what I assumed to be a live human partner at first, an elementalist. But A: I had no idea what was going on so I didn't try to talk to her before the actual battle and B: she ran headlong into the fray (A grossly unbalanced fray, IMHO, but that's a rant for another time) and before I knew what was happening she was dead, and then so was I.

In post searing I did join a team and we went on a mission, and again no planning resulted in my death. I chided them and we started talking and planning more, and we did much better. We still failed the mission 'cause the NPC we were supposed to rescue got killed, but we had worked better as a team after that initial fumfer.

So what did we learn? "Prior planning prevents poor performance." ^_^

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Old Mar 28, 2005, 04:03 PM // 16:03   #24
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It took my dedicated healer Monk 7 tries to complete that mission. Most of the groups I played only had one healer (me), and I'll say that one dedicated healer can at best keep 3 other party members properly covered, let alone 5.

A recurring problem is the lack of focus fire in random teams, usually it's the Warrior playing hero while the casters all focus fire on one enemy (I guess when players understand the limitations of their wands, they learn fast).

The last team I played with knew what they were doing and were by far the best. Controversially when we entered the undead forest we actually split up , half of our team met the main force as they hid behind the Mantle, while I was in the other half that dispatched the small skirmish party before joining the main force.

While it was not perfect (only me and an elementalist survived after the battle), we pulled it through and was one of my better moments of GW.

In summary, my advice to passing the Gates with a pick up group are:

- Focus fire, this goes for EVERYONE in the group.
- Embrace the dark side, and accept that the Mantle are meat shields for you to avoid damage.
- Don't stray too far from the party, as otherwise you're making the Monk run back and forth healing, increasing the downtown of healing the group, or just putting him off altogether of healing you.
- Warlocks and Sorcerers must go down first before they zerg rush the party with minions, but as with pick up teams this may never happen, as such Necros may wish to consider taking a spammable corpse consuming spell, or if you're an Ele then take plenty of AoE spells to take them down.
- The Monk is not your baby sitter, in a pick up team just because you have a Monk in your party does not mean you should neglect your own health bar, in fact you should ideally be bringing a rez and a self preservation skill. Yes doing so will probably destroy your uber skill set up, but you'll be dead half the time to be able to enjoy it. Leave your uber setups when playing with your friends and guildies, where you are all able to organise each other as a team beforehand.
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Old Mar 28, 2005, 07:28 PM // 19:28   #25
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Quote:
Originally Posted by HotSnack
- Don't stray too far from the party, as otherwise you're making the Monk run back and forth healing, increasing the downtown of healing the group, or just putting him off altogether of healing you.
Great point! This is very difficult to deal with. Especially, after your team dies and all of the foes come after you

Quote:
Originally Posted by HotSnack
- The Monk is not your baby sitter, in a pick up team just because you have a Monk in your party does not mean you should neglect your own health bar, in fact you should ideally be bringing a rez and a self preservation skill. Yes doing so will probably destroy your uber skill set up, but you'll be dead half the time to be able to enjoy it. Leave your uber setups when playing with your friends and guildies, where you are all able to organise each other as a team beforehand.
This should be a matter of planning, even with a pick up group. We should all be spending a few minutes with our new group talking skills and tactics prior to getting into the mission. Not doing so is only asking for the mission to be a failure, or extremly difficult. The time it takes is neglidgeable (sp?) since many of these missions seem to take forever, especially when they take two or three trys.
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Old Mar 28, 2005, 08:34 PM // 20:34   #26
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Quote:
Originally Posted by HotSnack
In summary, my advice to passing the Gates with a pick up group are:
-snipped for space-

Has anyone started a thread or written up an FAQ with survival tips like this? I think all of these should be included in such a list.

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Old Mar 28, 2005, 09:37 PM // 21:37   #27
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This mission has been changed/tweaked as well as many others . Now you will meet up with Justicar Hablin with his force of about 10 including some Savants. Justicar will ask you to help clean out the swamp befor admission into Lions Arch. I won't go any further but to say check out the NEW cinematic at the end of the mission, quite cool.
Due to the release coming up, us Alphas are doing a run throughs on all missions, quests, solo areas, etc going to find glitches in any nooks and crannies. Hopefully by the time the last Beta weekend is on t will be finalized.
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Old Mar 28, 2005, 09:53 PM // 21:53   #28
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Quote:
Originally Posted by Chev of Hardass
This should be a matter of planning, even with a pick up group. We should all be spending a few minutes with our new group talking skills and tactics prior to getting into the mission. Not doing so is only asking for the mission to be a failure, or extremly difficult. The time it takes is neglidgeable (sp?) since many of these missions seem to take forever, especially when they take two or three trys.
I completely agree that teams should strategize as well as point out note worthy skills they're bringing before the start of the mission. However as with the nature of pickup teams, you'll more than likely be teamed up with a few people who wish to neither communicate nor co-operate. Thus for PvE missions when I'm not playing monk (in which case my bar is completely filled with Healing/Protection spells anyway), I usually create a build that's not far off from my PvE soloing build, only peppered with skills such as rezzes and 'cover' skills (movement debuffs, etc) in case the silly casters got too close to the battle and now have to run for their dear life.
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Old Mar 28, 2005, 11:26 PM // 23:26   #29
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Quote:
Originally Posted by HotSnack
I completely agree that teams should strategize as well as point out note worthy skills they're bringing before the start of the mission.
I'm suggesting that we, as a whole of top guns (I say that because anyone who is here learning would probably see the value of this) decree that at the beginning of each mission with a new groupd you force some skill and stragedy talk. Hopefully ths will break the new players out of their shell and show those that don't want to communicate that there is valid reasons for communication.

I would like to know, as a monk that there are res sniglets, or spells out there so I can be a little more offensive. I would also like to know if there is another healer out there so I can put my offense spells in. Or if I need to put my healing spells in I would like to know that.

I would like to to see the tone of this game, from the start be more team oriented from the player standpoint. I would like to think that if there was a great uprising among leaders of teams insisting on communication and stragedy we would see more of that.

/Shrugs and hopes people agree here.
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Old Mar 28, 2005, 11:31 PM // 23:31   #30
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Quote:
Originally Posted by Chev of Hardass
I would like to know, as a monk that there are res sniglets, or spells out there so I can be a little more offensive. I would also like to know if there is another healer out there so I can put my offense spells in. Or if I need to put my healing spells in I would like to know that.
a monk that is fighting is one that is not healing, i always say..
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Old Mar 29, 2005, 12:24 AM // 00:24   #31
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Quote:
Originally Posted by Bgnome
a monk that is fighting is one that is not healing, i always say..
True, though I think what he's trying to say is that if, in his scenario there are more dedicated healers than is what's needed (rare in pick ups, but bear with me on this), then he can take this into account and drop some of his heals in favour of an offensive skill.

There are some moments in PvE were you are completely on the offensive so would like to at least bring a spammable damage skill to join the fray, and there are some moments were you encounter deadlocks between the enemies' healers and your team's damage dealers, and so a well timed damage spell/interrupt on your part was what's needed to tip the scale.
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Old Mar 29, 2005, 12:34 AM // 00:34   #32
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yes this quest was hard i did it about 10-15 times finally on my last time i figured out at the caves when 2 different zombie guys attack u that if u on the right side or the left side the monsters oppsite from u wont attack until u attack them .. so we split them up and then it was ez after that, my party was pretty good though
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Old Mar 29, 2005, 03:38 AM // 03:38   #33
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Quote:
Originally Posted by HotSnack
True, though I think what he's trying to say is that if, in his scenario there are more dedicated healers than is what's needed (rare in pick ups, but bear with me on this), then he can take this into account and drop some of his heals in favour of an offensive skill.
That is what I am saying. But the real point is that we need a movement, starting here, to ensure that there is good communication, planning, and follow through by any group working on missions. If one person initiates it in each group we could help the whole Guild Wars community.

Maybe I am have dillusions of grandure, but EVERY bit helps.

Just my take on the whole situation.
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Old Mar 29, 2005, 03:49 AM // 03:49   #34
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Quote:
Originally Posted by MoldyRiceFrenzy
yes this quest was hard i did it about 10-15 times finally on my last time i figured out at the caves when 2 different zombie guys attack u that if u on the right side or the left side the monsters oppsite from u wont attack until u attack them .. so we split them up and then it was ez after that, my party was pretty good though
Yep, I also played this one at least a dozen times. Finished it on my 3rd attempt, but spent a lot of time helping guild mates through it, and hunting drakes. I noticed that at least half of our failed attempts were due to party members deciding to split up and go the other way at the swamp. Every time, I would say before getting there "Everyone go left when we get to the swamp.", and almost without fail at least two or three team members would go right. Usually being the only Ranger, I was calling targets, spellcasters first, of course, and people would completely ignore me and attack whatever was closest to them. "You were aware the monk can heal you while you run past that monster to get to the spellcaster I called, right?" I even had a player say that someone needed to call targets, and another player, who was obviously paying more attention, said "I think our Ranger is doing a pretty good job of that."
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Old Mar 29, 2005, 04:00 AM // 04:00   #35
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The only reason Gates of Kryta is hard is because you either:
...
3) have party mates who don't listen to reason, and decide, as in Bgnome's case, to make a b-line straight for the main throng and go down in a blaze.
Actually, with my party, we were going to let the NPCs wipe each other out (we were lucky enough to have one person in the party with prior familiarity of this scene, although it was as far as she'd ever got) and then take out the remainder systematically. It was working until they started in on Justicar Habilon. At that point, our monk had to intervene to keep his levels up, meaning getting close enough to be noticed (by all sides, unfortunately). Consequently, we all charged in to deflect attention, and a couple of us got to the Justice and gunned it to the gates with him. Few of our party survived, but just enough did to get us through the mission.

Quote:
In summary, my advice to passing the Gates with a pick up group are:
I've played mostly in PuGs, and I'm amazed at how often I'm in a group where the Monk is killed and I'm the only one who brought along a Rez Signet.

Speaking of calling targets, which I've never done (so excuse my ignorance on this ), how do you trigger that prompt "Sister Mercy is targeting Boogerdripper Snotfiend; press T to select my target?" Is it from shift-clicking, or is it simply the prerogative of the person who formed the party.
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Old Mar 29, 2005, 04:15 AM // 04:15   #36
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Originally Posted by SisterMercy
Speaking of calling targets, which I've never done (so excuse my ignorance on this ), how do you trigger that prompt "Sister Mercy is targeting Boogerdripper Snotfiend; press T to select my target?" Is it from shift-clicking, or is it simply the prerogative of the person who formed the party.

Targeting is ctrl + click.
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Old Mar 29, 2005, 04:16 AM // 04:16   #37
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Quote:
Originally Posted by SisterMercy
Speaking of calling targets, which I've never done (so excuse my ignorance on this ), how do you trigger that prompt "Sister Mercy is targeting Boogerdripper Snotfiend; press T to select my target?"
ctrl+left click on target
there are ways to target and not attack, but i don't know them.

edit****
Ohh and I thought I was fast...............

Last edited by Chev of Hardass; Mar 29, 2005 at 04:24 AM // 04:24.. Reason: spelling
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Old Mar 29, 2005, 04:20 AM // 04:20   #38
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Quote:
Originally Posted by Chev of Hardass
there are ways to tarhet and not attact, but i don't know them.
That's a Shift + Click.
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Old Mar 29, 2005, 04:34 AM // 04:34   #39
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Quote:
Originally Posted by Chev of Hardass
ctrl+left click on target
there are ways to target and not attack, but i don't know them.

edit****
Ohh and I thought I was fast...............
From what I've been told, you can also call a target without attacking it by selecting them by whatever method you want, (I prefer to hit the closest enemy key and cycle through targets with [ ]) then hitting CTL + Space. Haven't tried this, but it sounds reasonable to me.
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Old Mar 29, 2005, 07:23 AM // 07:23   #40
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Yeah, I could understand why this one gave you trouble. Now, my guild was on Ventrolo, a voice comm program, and we had absolutely no issue with it. Teamwork > Gates of Kryta
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